
Just watch life and living and read books for the first week to level cooking. I wouldn't say its a must have, but if you have 6 points to spare its worth considering.Ĭooking is so useless taking this for -6 will hurt your character. The XP boost to nimble is great, as it levels extremely slowly on its own.Īxe and long blunt boosted, 2 great weapon choices. Useful skill, but its hard to justify spending 5 points on thisĢ Skills boosted, but there are probably more useful perks you can take. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Must have for people wanting to use axes as their main weapon Very useful for finding Axes and Sledgehammers. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. Useful for stealth, but stealth skills will always be far, far more useful to level up. Useful for stealth, but you can always just. Farming isnt too difficult to level, either. The farming skill itself isn't THAT useful though and your points will often best be spent elsewhere. In a game where getting injured has a high chance of death, you won't want to get hurt often anyway.įarming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. If you're hurt, just bandage it up and wait, first aid does very little to help you. It does make the early game a lot easier, though.ĭon't bother. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. This is honestly a very great perk worth considering, especially for only 4 points. Similar to angler, if you want to use long blunt take this perk, otherwise, don't. If you want to fish to survive this is a must have for the 75% XP boost, if not. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for.ĭon't eat spoiled food. It reduces the amount of time spent sleeping, increasing the number of hours you can remain awake before the tired moodle appears and giving you more time in the day for whatever.

#Reddit project zomboid traits free#
Reduces risk of getting a cold by 90%! Or just don't go outside in the wet and cold? Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower.įor only 2 points, this trait is a steal. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. Maybe useful when multiplayer releases, but until then this perk is basically useless. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. Just sleep through the nights or carry a flashlight, its that easy.įor only 2 points this perk is a must-have. Not bad per se, just not worth the points.

Only worth taking if you have slow modded vehicles. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)) This is intended to be more a general guide for new players- what to consider taking and what to absolutely avoid.

Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. Note: the ratings are aimed towards new players on default settings. May be worth it if its something you personally struggle with, or if it fits your playstyle.Ĥ & 5- Always worth considering when making a new character. I'd also like to hear your opinions on the traits, and whether I'm wrong in my judgement of any of the perks lol.ġ- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed.Ģ- Not directly harmful, but either a bit too expensive or too situational to be worth using.ģ- Depends on how you want to play. My opinions on each trait in the game I made in an ADHD fuelled frenzy.
